Wire/Cable

  Power Trip Tools

What it does ?

Laying cables by simply clicking on surfaces. In addition, you have six ready-to-use templates at your disposal, all of which are fully editable and adjustable.

blender_cable_wire_tool

6 ready-to-use and editable models

How to use it ?

  1. FWire.
  2. Left click on a surface.
    1. Hold Ctrl to snap the point on the center of the face.
  3. Left click on a surface.
  4. Adjust as usual.

Basic wire adjustements

Physics Simulation

  1. Use Simulation in the pie menu.
  2. Use Ctrl+/Ctrl- to extend/reduce the selection which be used for the pin gradient.
  3. Press Enter.

Reuse and Reset

You can use an existing cable in the scene as a template for your current cable. The reset command allows you to restore the cable as it was when it was created.

Rings and custom rings

You can add a basic ring on your cable. You can pick your own model and use them like a ring.

Use your own object along the curve

For infinite possibilities, you can pick your own object to use it along the curve.

Cable simulation and collision

At the moment, you cannot simulate a collision between the cable and the objects. This is currently a choice.
My choice was guided by the following reasons:

  • Performance: for an ultra-fast simulation, I chose to simulate only edges and not a complete solid.
  • Remain editable: if the cable (in fact a curve) is converted into an object, you lose the ability to edit the cable. If you use multi-cable models, you also lose the ability to edit them if they are converted into an object.

As Blender is unable to calculate a collision if there is no volume, the current simulation based on a curve transformed into a succession of vertices, does not allow the calculation of a collision.